Graham is a radical activist at the turn of the 20th century in London. At least, he is until he enters a drug-induced coma. When he awakes, he's shocked to discover that over eight hundred years have passed, and his accrued fortune is the cornerstone of the global economy. In a world of towering skyscrapers, giant "Babble Machines" spouting propaganda at every corner, and skies filled with monoplanes and dirigibles, Graham is a symbol to both upper and lower classes.
To the ruling White Council, "the Sleeper" was a sign of their power, and awake, he is either a pawn or a liability. To the masses, he is their hidden ally or one of the leaders who keep the people subjugated and impoverished. Rebellion is the only solution, but the leaders of the revolt have their own agenda. With threats lurking in every direction, Graham must choose how to use his newfound power while navigating his strange new world.
This graphic novel adaptation of the 1899 H. G. Wells story is more topical than ever, exploring themes of classism, the rise of technology and global finance, media being used to control and subdue the populace, and more. Wells’ 19th century speculations have become startling commentary on the world of the 21st.